// Assign Imported assets(.xnb files = stream target) to targetSprite
targetSprite = Content.Load<Texture2D>("target");
_spriteBatch.DrawString(gameFont, "Test Message", new Vector2(100, 100), Color.White);
_spriteBatch.Draw(targetSprite, new Vector2(targetPosition.X - targetRadius, targetPosition.Y - targetRadius), Color.White);
targetPosition.X = random.Next(0, _graphics.PreferredBackBufferWidth);
targetPosition.Y = random.Next(0, _graphics.PreferredBackBufferHeight);
[2021 Update!] Make Games with MonoGame - Installation and Development Fundamentals - Kyle Schaub